
Doing so can provide you with an honest assessment of where each of the game’s components is in the pipeline and whether they’re properly working together. What is this game? How does it play? Does it deliver on your intended player experience? Can you complete it at scale? Before you can bake the proverbial cake, you may want to serve a slice to show you’ve got a recipe for success – for your team’s sake, and the sake of the final game.Ĭommitting to producing a vertical slice can help you and your team take a step back and answer the important questions. A vertical slice of your game should do the same by answering some big, arguably delicious, questions.
#Slice it game free full#
If you cut someone a piece of cake, you’d want to give them a slice that allowed them to experience the full cake as more than just the sum of its layers. So where to begin? While a completed vertical slice’s flavor depends on what kind of game you’re making, their purpose is always the same. Providing stakeholders, including investors and other funding sources, with the most deliberate vertical slice helps you sell your vision by successfully communicating that your game is what you made it to be: fun. While these phases of development are important, they’re not necessarily fit for consumption outside of a development team – the vertical slice is. This means its key features and systems are all working together properly, complete with assets that represent – and this is important – final quality.įinal quality assets set a vertical slice apart from earlier iterations of a game such as an initial playable build, a functioning prototype, and even a minimum viable product (MVP).

What is a vertical slice?Ī vertical slice is a fully-playable portion of a game that shows its developer’s intended player experience. This is especially true when producing a vertical slice can result in a fully-realized – and, as with the Xsolla Funding Club, fully funded – player experience. For many game developers, the vertical slice is so much more.
